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Showing posts from November, 2020

Weekend C# dice roller project

 In the c# dice roller project I introduced these features; 1. selection of where to delete a die outcome 2. Dice total 3. Average 4. Average updated 5. List of dice outcome for the rolls 6. multiple dice rolls Project difficulty? Simple - 1 point

Re-think approach end date versus point based

 Instead of doing a date based projects instead do point-based. The difficulty will be based off; size, number of parts, time took to actually work on the project.  Each simple project gets 1 point. The complex project gets 2 points. Expert projects get 3 points. Effectively the idea is each mechanic is worth a point expect the easy stuff like, "click button" it has to be something YOU code and took some time to code. Something more akin to a dice roller. I'll make myself project bounties for big projects. I wonder if others will try this method?

Coding Project #4 Canvas

Coding Project #3 random monster

a monster generator using objects this took 30 minutes to make. Generate Monster

Coding Project #2 Loot List

value Add Remove loot List

Coding Project #1 Adding and Subtracting number

simple little project to brush up on the basics; never hurts to do so. add minus